
Are you a ranger and specifically made to use ranged weapons? Well you can still equip the axe to get the bonuses, and your character will still use a ranged weapon when it attacks. Do you take the sword for its special bonuses, or do you go for the axe? Well in Guardians of Ember it doesn’t really matter what type of weapon you have hanging on your back. It gets stranger for some reason… Gear is usually also a big deal when it comes to games like this.

But this isn’t the only confusing thing I have noticed in Guardians of Ember. If you do not have enough points for your final chosen spell, it’s better not to put any points in them? Since you attributes give your elemental damage quite a few bonuses you do not want to miss out on.īesides this you can unlock separate passive skills for both Energy Damage and Frost damage, but the whole point of action RPGs is usually that you focus on one particular attack or spell damage, and go from there. Now I’m not sure what the idea behind this design is, but you have to plan your character out straight from the get go. So for example, the first skill in its own skill tree uses Frost, while the second spell, the upgraded version of your first initial spell, suddenly switches to Energy damage, and then at the third stage of the tree it switches back again to Frost damage. And when I went to upgrade my spells, I noticed that my class, the Arcanist, uses two elemental attacks. But each one of the tiers in your separate skill trees uses a different elemental attack.

Two of these attributes are dedicated for different elemental attacks: one is for your critical strikes and the other for attack speed.


Not only do you get skill points when you level up but you also get attribute points that you can put into four different attributes.
