

When my best troops were killed by a series of chrysalids, I faced the ongoing invasion like a hardened, calloused warrior. Game One (actually game four if you are keeping track) was bad, but I was playing on Ironman so I thought I had to accept it. Efficient build orders, squad set ups and tactical deployments were buzzing through my head during what I like to refer to as my “revenge session.” I lost so many troops in my first game that I had a vendetta against both the aliens and, let’s face it, the game itself. I like to be able to learn a game and then conquer it. Just like in Dungeons and Dragons, missing your attacks is no fun in XCOM and that was not how I wanted to spend 5 straight hours on a Saturday morning. I am not a crazy person, so I knew that I needed time to learn XCOM again before I attempted a harder difficulty. Things were going great, until my best soldier died an awkward and embarrassing death.

Having seriously considered never picking up the game again, I decided to start one more Ironman session on normal mode with only a few Second Wave DLC options activated. This is the scene for my second game – I had lost too many people and I decided that I was going to kick the asses of every alien as efficiently as possible. It is more accurate to say that I am on my second game, having abandoned game one after many hours due to losing way too many troops and way too many poor decisions on my part. One was even three fourths through the tutorial before I realized that I did not need their guiding hand limiting my decisions. I say roughly because a few were just false-starts and tweaking with options. I am on roughly my fifth game of XCOM: Enemy Within.
