

The only real complaint I have with the models I'm using, is that DeadlyDa's Nebulon-B Frigate model is too big for the role I want to give it - (as a 'proper' frigate, just above my M6 classes - (heavy anti-fighter role) - (1.6GJ shields/6x8 HEPT's/4-ship docking etc.) - (I split my M6's into Corvettes and Gunships/boats (if you consider some of the M3+ to be gunships)).ĭaan2002 wrote:me and you share a same dream when i saw this game and how big and open it was like eveonline In some respects I think adding all my ships to the game instead of replacing those already there might still work out for the best - since the normal M6/7 classes really function as super/extremely-heavy fighters (lots of front mounted guns), whereas all my M6/7 (and lighter M2's) don't - they're all light(er) capital ships - (turrets only etc.) - so they don't really conflict, (so long as I get the prices right). (I use your Corellian Corvette model? as a light cruiser, IIRC.) If people are interested in the ships/weapons aswell, then I can share those too, but the models definitely arn't mine - I'm pretty sure some are yours. I'll definitely let everyone have the map when I've finished it, (along with the jobwings files etc., and updated globals (for increased scanner ranges). (I'm currently focused on Star Wars, but will add other factions after I'm happy with these.)) (I'm still annoyed because I lost a lot of ships I had in X3R, that are no longer available for, or cannot import into, X3TC. Cannot do all this with a mod - only individual ships/spk's. I'll also be modding the weapons at some point - adding greater range at the expense of fire-rate, but upping the damage to compensate.)Īs it stands, all my ships are in addition to the standard ships, but would maybe like to replace them eventually. (I'm working on a full 480 sector map, based upon the original x universe xml map file, (so no expansions/unsuitable for plot, custom game only), that adds far larger sectors than normal, (so the difference in speeds between different classes of ship really needs to be greater to take advantage of more space). The only reason I'm currently playing X3TC is that I can finally have the scripts I want, combined with both the ships I want, that have the STATS I want, that will then work with the map I'm creating.īut that doesn't mean I can have everything I'd like, because so much is locked up in larger mods that are incompatible with a lot of what I already have and/or want. One of the biggest problems I have with people modding games, is that they always throw everything into large mods - making it an all or nothing scenario - which I hate. And no, i dont have there ships in XSP, I dont even know how to create an XSP
