


How would this distinction be affected if the sequence of events became susceptible to player input? Would it be possible to 'play' the narrative? Games with non-linear structures attempt to achieve this goal. Ludologists would likely argue that Half-Life 2 engages these techniques in order to cause temporary conflation between states of play and passive narrative absorption. The subtle integration of certain diegetic and ludic elements sustain the sensation of freedom within an essentially immutable narrative. Half-Life 2 seeks to fully immerse the player through its carefully orchestrated linear structure. And we can choose to lead humanity away from this darkness' Non Linear Narratives, a Deus Ex Machina?
